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AI Insights · Timothy · July 2024

Top 5 Otome Games on iOS in France: Q2 2024 Performance

Discover the Q2 2024 performance of the top 5 Otome games on iOS in France, including insights on downloads, revenue, and active users.

Top 5 Otome Games on iOS in France: Q2 2024 Performance

In the second quarter of 2024, the top 5 Otome games on the iOS platform in France showed varied performance metrics in terms of downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a comprehensive look into the trends and user engagement for these popular games.

My Candy Love - Otome game from Beemoov experienced fluctuating revenue throughout the quarter, starting at approximately $16.4K in the first week of April and ending at around $4.6K in the final week of June. Downloads saw a general decline, beginning at 1.6K and dropping to around 552 by the end of the quarter. Weekly active users also followed a downward trend, peaking at 7.7K mid-April and decreasing to approximately 4.8K by late June.

Love and Deepspace from INFOLD PTE. LTD. showed a mixed performance in revenue, with highs of about $10.2K in early April and $9.2K at the end of June, despite some mid-quarter lows. Downloads fluctuated, peaking at 597 in mid-May and ending at 515 in late June. Weekly active users increased steadily, starting at 4.9K in early April and reaching 7.2K by the quarter's end.

Is it Love? Stories - Scandal from 1492 Studio had a relatively stable revenue stream, beginning at $1.8K in early April and peaking at $2.6K in early June before dropping to $851 by the end of the quarter. Downloads were consistent but low, with a notable peak of 364 in mid-April and settling at 140 by late June.

Eldarya - Fantasy otome game, another title from Beemoov, saw modest revenue, starting at $939 in early April and sharply declining to $52 by late June. Downloads also decreased over the quarter, from 234 in early April to 101 by the end of June.

Is It Love? Drogo - Vampire from 1492 Studio showed a steady performance in revenue, beginning at $572 in early April and ending at $433 in late June, with minor fluctuations. Downloads peaked at 628 in mid-April and concluded at 185 by the end of June. Weekly active users saw a slight decrease from 1.1K in early April to 1K by late June.

For more detailed insights and analytics on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024